![]() One attempt at a good algorithm in a recent paper is interesting because it takes into account the dictionary in use and the similarities between words. If you can't use arbitary probe words then things are more difficult. Subequent guesses should be based on the infromation derived from the first guess and again the probabilities of letters occuring. If you can use probe words then the best choice for the first guess is a selection of most probable letters. The need to use the words in the dictionary means that you cannot freely select "probe" words - they have to be words in the dictionary. Currently the dictionary is 2,315 five letter words, using American spelling, but this can be changed to produce different varieties of the game. ![]() ![]() The game would be exactly mastermind if it wasn't for the fact that all the guesses have to be valid words in an agreed dictionary. Wordle is essentially the game of mastermind, where you have to guess a set of colors but with words. But what about a good strategy for solving the game? It gives hope that there might be other similar gems waiting to be unearthed. It is amazing that a game as simple as Wordle has taken the world by storm.
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